Posts filed under ‘Digital Signage Software & Solutions’
LEGO Augmented Reality: Totally AR; Totally DOOH/Retail Marketing
Growing up on LEGOs and still collecting them here and there; the LEGO brand has been some thing that is near and dear. The “Augmented Reality: My Kind of Reality” was one of the most read post in this blog by far in just a few days (thanks to all the readers!), and it’s pretty obvious that people really like this media technology in terms of how the content is delivered as well as its potential in many different fields of marketing and advertising.
Anyway, @metaioUSwas kind enough to tweet an Excellent example of the message the previous post tried to convey (thanks you very much also!), which was Augmented Reality’s potential in the Digital Out of Home / Out of Home spaces in addition to the other media / advertising spaces. Anyway, without further a due; watch how LEGO is utilizing AR in a retail store. Perfect example of Augmented Reality meets DOOH!
Augmented Reality: My Kind of Reality
Augmented Reality (AR) campaigns have been popping up at a steady pace in the past year, whether they are ad / branding campaigns, apps, and even business cards; in fact, “rampant pace” may actually be the better way of putting it.
The first AR I witness and tried out was General Electric’s “Plug Into the Smart Grid” campaign where it immediately caught my attention, and I started to think it was one of the best thing created ever since the invention of sliced bread!
Being a natural fan of tech, this reaction was quite expected; especially considering how well the technology worked, but when the professional hat came on, I also realized the vast possibilities of advertising and marketing that was attached to this new technology, whether it be in the online, mobile, and indeed, in the out of home and digital out of home worlds. In fact, Augmented Reality could be one of the rare, “once in a blue moon” options that can really tie all these medias together. That is indeed a feat in itself.
There are 2 main components needed to pull off an Augmented Reality campaign:
1) The computer generated map (I believe a process called “Chroma-Keying”)
2) A digital display with a camera that can read the Chroma-Key, and a computer that can process and display the outcome / resulting 3D visual of the Key.
In staying on the theme of this particular blog, the 1st component could be delivered by mobile devices or simple handouts (whether by Point-of-Purchase, or street teams, etc.) The 2nd component also seems very viable in terms of the digital signage world as well (whether they are digital signage with webcams / media players with the necessary programs installed, or kiosks built for these specific purposes).
So far, Augmented Reality campaigns have been mostly delivered by web and mobile medias (and a bit by OOH media), but as stated above, there is no reason to think that this technology cannot be fully integrated into the digital out of home media space, and provide brands and agencies with a new and fresh way to capture and engage the consumers to develop lasting and memorable campaigns in addition to creating interesting content. Entertainment, product demos, branding, sweepstakes are some of the things that come to mind.
Of course, with many things in the DOOH, it will take some time and investment, but the ROI may just be all worth it. Until that day comes, here are some inspirations:
BMW’s Mini Cooper AR campaign
Transformers Movie AR Campaign
Experience The Enterprise – Star Trek Augmented Reality
United States Postal Service AR Campaign
*Update*
Coraline (Movie) Out of Home / Digtial Out of Home AR Campaign (thanks to @stephenrandall!)
YrWall: Interactive Digital Graffiti Wall

Graffitti jacked from yrwall.com
It’s Friday, and time to close out the week with something fun, yet relevant and interesting; YR Wall.
This blog is all for Digital screens that people can interact with as interaction generally results in better engagement and more impressions for the money. YR wall, though they seem to market themselves to the graffiti / art crowd more than anything; with such technology, the real monetization probably lies in using it for consumer marketing. Nike ID on a big screen where people can color in their own versions; something like that comes into mind. Anyway, another cool tech and have a cool weekend!
Two Cool Techs for DOOH: The AMOLED Prototype & ASUS ‘Seamless Experience’

This AMOLED pic and the Vid below via Engadget
Kinda like MSFT’s Surface. But when companies start looking into certain technologies; the tech’s gotta be pretty close to reality/everyday.
Pictures and videos speak (or write) a million words…
MIT’s Futuristic Bus Stop Design Makes Digital Out-of-Home Drool
Those whom know me well out there know quite well how much of a sucker for technology I am and like to think as a futurist in many things including media. This is a site based on OOH and DOOH, but when a glimpse into the future comes along (whether it be a concept or not); it is very exciting.
It wasn’t long ago (last week actually), when I was discussing and suggesting similar technologies and visions with a certain someone working on a very relevant / similar environment. He is also a futurist in my eyes, and dubbes himself a geek at times (probably why we got along right off the bat). He shared the vision I had, but being more experienced than I, stated that the concept I suggested was too expensive to execute. Ah.. budgets.. But it always great to get confirmation that you are conceptualizing the right way, and by MIT, no less.
And well: Here it is! A vision of a DOOH future! A bus stop with projection, network, and interactive capabilities! The mother of all public transportation stops with perfect information distribution capabilities. Public transportation is likely to be around in the future, and as are the “eyes” outside the home, so this all bodes well for this particular environment. Special thanks to @saaze & @JohnRyanGlobal for bringing this to my attention! For further details on the project, go here: EyeStop. Enough talk; pictures speak a million words.



The Game Equation: Videogames + Digital Signage = Effective Engagement
You don’t become one of the most well known brands in the world and history from nothing. The recent Coca-Cola Israel campaign utilizes videogaming and digital signage in a way that has not quite been seen in the industry yet, or at least to my knowledge. The theory is simple: use the effective ability of videogames to engage the consumers, and digital signage as the communication platform; actually in this case, as the controller as well!
The result? Just look at the crowd of people waiting to try it out. REAL Impressions.
Why the Integration of Mobile and Web Were Simply Destined in Digital Out-of-Home
Setting up the Basis:
We live in a world of Screens these days. Whether it’s our computer screens at the office, or the 42″+ HD flat screens at our homes; screens/displays have become a routine part of our daily lives.
Digital Out-of-Home is based on the premise that networks, or locations provide such screens outside of the home or office, and therefore can reach viewers/consumers when they are out of these elements. Simple enough… But was has been the problem with DOOH in the past? One may say that it is the lack of Interactivity, or the difficulty to Engage. One may also say that DOOH at times has a difficult time being Relevant; after all, demographical data are great and certainly helpful, but let’s be honest, just because a certain demographic is dominant at a network or location, that does not necessarily mean you are hitting everyone you want to, supposed to, or even, claim to.
Let’s think about it this way. What makes Google’s Search engine and Adwords/AdSense so efficient and hard to deny as a buy? You type in a term (Interaction with a screen and keyboard), and the results instantly shows up on the screen (Engagement thru providing results the viewer seeks), then you click on the links/ads that are most likely to lead to the information you are seeking (Relevancy).
In DOOH, you do not “type in,” but rather, “walk in.” When you walk into a store or a mall, you are, indeed searching for potential goods, information, and/or offers as you would when you are online. Even when you are at a life style venue/location, there are such opportunities as well, where your purpose might not have been to search for such factors, but may still be really glad that you are made aware of such products, information, and offer, which this in itself is the “Art of Targeting” in the DOOH, and in any other media/advertising/branding worlds.
Mobile and DOOH Integration:

Completely jacked from digitalsignageexpo.net, and looks to be: Ad Space Networks
The integration of Mobile and DOOH is not anything new actually. Before DOOH “blew up” in the recent years, there has been countless campaigns that integrated Mobile with Out-of-Home/printed creatives. In this sense, as much of OOH continues to evolve into DOOH, this continued partnerships between the medias obviously makes sense. Ultimately, both medias may have actually needed each other to be effective all along.
Mobile, by it nature, is an entity that is “moving” and usually outside of the home or office. It is likely that you would use a computer over your mobile phone if both were available to you simply because of the speed of information access, but more relevant to this subject, because of the screen size. Mobile, also by its nature, have horribly small screens. It is definitely harder to read and navigate the information thru these screens.
DOOH, by its nature, is an entity that provides large, readable, and more attention-getting screens while the viewers are “moving” around. Hit them with the right content at the right time and place; it is far more likelier that it would grab the attention of the viewer. Also, by its nature, Digital screens/displays are just that, a screen or display. There are no keyboards around for viewers to interact with the digital signages for the most part.
At the end of the day, it’s all about placing viewers in their element and comfort zones. Simple advertising and retail psychologies would state that when viewers/customers are more comfortable in the element or environment; they are more likelier to be receptive to an advertisement or offer. Simply put, people like the ability to see what is going on, but they definitely also like their privacy and the ability to opt-in for more information as well; bascially, “choice is a good.” The problem with DOOH has been the lack of ability for viewers to opt-in, and the viewers are at times being force fed content and advertising. On the other hand, the problem with Mobile (and what has limited mobile media’s future so far) is the issue of privacy, as people do not like being tracked, and also being force fed content thru technologies such as Bluetooth or GPS. Even when they do opt-in, mobile creatives/content can be pretty bad and strategies/timing; simply annoying.
But put the Mobile and DOOH medias together; these issues become far less so, and helps to promote creative, new, and cool ways to engage the viewers and consumers (such as gaming, and socia media), helps with measurement (keyword is: “helps” as mobile will never be able to tell the Full story in terms of results or measurement by itself in DOOH), increase relevancy of content, and interactivity overall becomes less of an issue as well. Think mobiles as the keyboards (w/small screens that can display actually relevant and useful things like coupons and simple updates AFTER the info is promoted through the DS screens and opted-in for), and Digital signage as the Computer screens. Put this all together and this ultimately places the viewers and consumers at a very similar comfort levels as when they are using their personal computers.
It was never really a choice, but rather, a matter of time.
Web and DOOH Integration:
The web is intertwined with our daily lives so much so that, I personally can’t imagine a day or world without it; although this could be more of a personal problem compared to some. Issue related to the web is that you need a computer. Yes, there are Netbooks coming out these days that make the issue of “Mobility” less so, but honestly, they are still pretty big, and no where near compares to mobile’s sizes. Again, mobile web simply is not that good for couple of reasons.
There are a Lot of great things going online in terms of content and interaction and usually sets the blueprints in which Mobile and DOOH tries to emulate to make them their own. The key thing that attaches the Web with DOOH is content and factors such as social media, which helps in terms of interaction, engagement and perhaps most importantly, giving viewers a real/true voice and the sense that they are a part of the content; not the walking targets of content. Illustrated is an example of a Wiffiti screen that was created last week. The background of the screen may look familiar: It is from a previous post, where DS at the new Yankee Stadium was covered in this blog. Between the Tweets, web/text messages, and Flickr images that were automatically attached and rotated around the screen by the LocaModa program, this screen certainly elevates the quality and “interesting/fresh-ness” of the photo. This was not for a specific network or a screen, but you should be able to get the idea here in terms of the potential and what web content and capabilities can do for Digital Out-of-Home/signage content. Replace the photo with a product shot, a company logo, or what have you, and you get the idea; or at least, I would hope you do. Networks, such as Danoo, swear by web content/capabilities as well (also have tried their system), as Flickr and YouTube dominates the content of their network, and are posted by individuals from their own computers. At the end of the day, people like “realness,” helping with the “comfort” psychology factor, and it certainly doesn’t hurt to get their individual “2 seconds of fame.”
From personal experiences, such utilization of the web (and social media) were not used as much they should be in many DOOH networks, but the power and potentials of the Web and DOOH is starting to gain true momentum, and should also be seen as an eventuality, rather than an option.
The Question is:
Were Mobile and Web medias really just options for DOOH?? or Were we simply just heading towards a world and future all along where the lines of these “different” medias blurred to the point where the “line” itself was ultimately destined to disappear?
A Little Piece of LED Heaven Right Smack in the Middle of NYC
So, Yes: I had the good fortune to attend the XL LED Lab event yesterday as well, and Yes: @manolo_almagro of DailyDOOH beat me to the post. Argh, he is Such an “Early Bird”! He wrote up a nice professional piece on the event at My Visit to Soho’s Coolest Loft… and some great videos as well on XL Video – LED Lab Soho – Reception 9 Apr 2009. Two reasons why this event was relevant:
1: These are the folks who apparently are behind and dominate the Time Square LED boards; the Digital Out-of-Home capital.
2: They are also behind all the LED spectaculars in many of the concerts for huge names. I attended the ColdPlay show at the Continental Arena a few years back, and the LED show simply blew me away! Since then, I always wondered who was behind the work, and now I know.
For those of you whom have visited this site before, I like “futurific” things, and the event and all the different LEDs was a glimpse into where some of DOOH will be heading in the near future. Think “Blade Runner,” but a LOT sooner than you thought. The motion and resolution capabilities were far more advanced then what I thought was possible, and I am glad to see this sector of the industry step up in such a rapid manner. They were indeed hard to illustrate on pictures and even videos; you had to simply be there to get the full effect.
So all serious things aside; it’s Friday, and time for some fun. Here are some visuals: INCLUDING the JustOutOfHome.com Exclusive of Manolo “REALLY enjoying” his time at the event. Apparently drinks in the “-teens” were not enough to slow him down… A tactical failure of the week on my part! But all in all: Great times were had!

Manolo seemed to be enjoying the XL LED Lab event a lot.. Perhaps Too much, as by end of the night, he was getting REAL FRIENDLY witht the LED Mannequin. "Sir, you are causing a scene.."

He was also getting in the way of Most of my shots. Argh...


DJ was putting on some good tunes as well


Welcome to the New Yankee Statdium! a.k.a: Digitial Signage & LED Heaven
If you didn’t know; I am a HUGE Yankees (but Not a “ARoid”) fan. Initially, I was not crazy about the new Yankee Stadium plan when I first heard about it; I’m a traditionalist when it comes to Baseball.
But I was fortunate to accompany some photographers to the first public unveiling of the New Yankee Stadium on 4.2.2009. Aside from being a big fan, I also wanted to see whether all the stories were true in terms of the new stadium being the sports stadium Mecca of Digital Signage and LED technology. I can officially say that the stories were Correct! and the trip did not disappoint! The new Yankee Stadium is Beautiful, and although I will definitely miss the old stadium and all the history made in it; I welcome the New one now as well.
Enjoy and Let’s Go Spankees!

The Grand Hall when you enter the Stadium

The Large HD screen at the Grand Hall & The LED Strip (the "Rock This Way" message) that runs all the way around Hall

Digital Signage Screens: The standard stuff

The standard DS screen were a plenty and ran all throughout

And the Main Feature! "Gone" is the old LED Scoreboard; "In" is the much talked about 103 ft. x25 ft. High-Definition Mitshubishi Diamond Vision LED Display! An actually announcement was made about the screen and with the CEO of Mitsu. present. The sheer scale of it is unbelivable! If that wasn't enough, accompanied on the sides are two "smaller" screens as well!

DS Displays in the New Center Field Lounge as well!

There was a LED strip running through the entire Upper Deck. (where it says "NEW YORK YANKEES")

Another perspective
